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Items

Items are listed under the items: section in a panel YAML file. Each item can be configured to control its appearance, behavior, logic, and interaction with players. This page explains all configuration options related to items.


Adding an Item

Items are referenced by name and assigned in the items: section of the panel. The item names assigned to each item can be used in the separate slots section of the panel.


Material

Defines the material of the item.

Examples:

material: 'IRON_INGOT'
material: '[head] %player_name%'

Supported Material Tags

TagDescription
[head]Used for player heads. Use [head] <username> for other users, or [head] <base64> for custom textures.
[nexo]Uses Nexo custom items, e.g., [nexo] crystal_shard.
[itemsadder]Uses ItemsAdder items, e.g., [itemsadder] money:coin.
[hdb]Head Database integration. Use a head number from Head Database
[mmo]Uses MMOItems, e.g., mmo= SWORD flame_blade.

Item Attributes

By default attributes are hidden, to show them add and set attributes to true

attributes: true

Item Tooltip

By default tooltips are shown, to hide them add and set tooltip to false

tooltip: false

Item Tooltip Style

Assign a custom tooltip style

tooltip-style: '[style]'

Item Name

Set a custom display name for the item.
Example:

name: '&aSurvival'

Item Stack

Defines the amount of items shown in the stack.
Example:

stack: 1

Enchantments

Apply enchantments which will make the item glow. Namespaces can be added to the front like the example below.

To add enchantments:

enchantments:
- 'KNOCKBACK 2'
- 'minecraft:SHARPNESS 4'

Animations

Used for animations, see the configuration page for more information on how animations work.

Example:

animate: 'item2'

Item Model

Sets the ItemModel of the item.
Example:

item-model: 'template:sword'

Custom Model Data

Sets the CustomModelData of the item. Example:

custom-model-data: '60254'

Item Damage

Sets the durability damage value. Use -1 for an unbreakable item.
Example:

damage: 10

Leather Color

Applies RGB values to leather items.

Examples:

leather-color: 136,0,255

Armour Trim

Adds armor trims using a pattern and material name.

Example:

armor-trim: 'EMERALD COAST'

Format:

armor-trim: '[Material] [Pattern]'

Potion Effects

Applies potion effect visuals. Supported for potion items and tipped arrows.

Example:

potion: 'STRONG_HEALING'

Change the color (RGB):

potion-color: '4,23,54'

Item Lore

Multiline descriptions for the item.

lore:  
- '&2Heal Yourself and'
- '&2change gamemode to survival.'

Custom Banners

Define custom banners using material and a list of patterns.

Example:

material: 'RED_BANNER' 
banner:
- 'WHITE,STRIPE_MIDDLE'
- 'BLACK,SKULL'

Use valid PatternTypes from Paper API. Order matters — top to bottom.